---
title: Carbon Settings Panel
description: The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings. To access the panel, navigate to the Carbon menu and select &quot;Carbon Settings.&quot;
---

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# Carbon Settings Panel

## The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings. To access the panel, navigate to the Carbon menu and select "Carbon Settings."

![](https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-plugininterfacecarbon-menucarbon-settings-updated2024.png) 

**Note:** To modify a specific setting from its project default, you must check the box located on the left side of that particular parameter.

### Performance/Quality

#### Light

Allows control of a light's footprint parameters.

| **Footprint Resolution** | Adjusts the overall resolution of the footprint. Will affect gobo sharpness and update speed. |
| --- | --- |
| **Enable Multi Instance Footprint** | Enables the casting of light from multi-instance fixtures. **Can cause a big performance hit.** |

---

#### Shadow

Control the quality of a light's shadow.

**Enable All Shadows**

| **Enable All Shadows** | Enable or disable shadows globally on all fixtures |
| --- | --- |

**Shadow Resolution**

**Note:** Overriding the global Shadow Resolution does not work with ray-traced shadows.

| **Single Instance Shadow Resolution** | Overrides the shadow resolution of all single instance fixtures |
| --- | --- |
| **Multi Instance Shadow Resolution** | Overrides the shadow resolution of all multi instance fixtures |

---

#### Beams

Modify beam appearance.

| **Beam Density** | Adjusts the amount of fog and smoke effects visible in beams |
| --- | --- |
| **Hotspot Mitigation** | Controls the balance between visual smoothness and light intensity |

---

#### Beam Quality

| **Single Instance Lights** | Adjusts the perceived quality of the ray march for single instance fixtures with no complex gobos |
| --- | --- |
| **Single Instance Lights Resolution** | Changes the overall resolution of the beam for single instance fixtures (Low, Medium, High) |
| **Aerial Gobos** | Adjusts the perceived quality of the ray march for single instance fixtures that have complex gobos |
| **Aerial Gobos Resolution** | Changes the overall resolution of the beam for complex gobo fixtures (Low, Medium, High) |
| **Multi Instance Lights** | Adjusts the perceived quality of the ray march for fixtures with multiple instances |
| **Multi Instance Lights Resolution** | Changes the overall resolution of the beam for multi instance fixtures (Low, Medium, High) |

 

**Note:** Changing the beam resolution requires a restart of play mode

 

---

#### Zoom Attenuation

| **Single Instance Zoom Attenuation** | Adjusts the maximum light beam length as zoom angle increases for single instance fixtures |
| --- | --- |
| **Multi Instance Zoom Attenuation** | Adjusts the maximum light beam length as zoom angle increases for multi instance fixtures |

---

#### Smoke Texture

Enables a complex smoke effect in light beams that creates a cloudy, hazy look.

| **Smoke Scale** | Adjusts the size of the smoke effect across the beams |
| --- | --- |
| **Smoke Uniformity** | Adjusts the uniformity/transparency of the smoke effect (The lower the value, the more 'hazy' the beam appears) |
| **Smoke Speed** | Controls the speed of the smoke effect on all three axis |

**Pro Tip:** Although the Smoke Uniformity Slider goes between 0-1, you can input a negative value. (do not exceed -1) For a very hazy beam look, try setting the uniformity to -0.1 or -0.2!

---

#### Camera

Quick macro button that adds a PostProcessVolume into the scene with our recommended calibrated exposure levels.

![](https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-plugininterfacecarbon-menuExposure-Settings.jpg)*Our recommended exposure settings when using Carbon fixtures*

 

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