The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings. To access the panel, navigate to the Carbon menu and select "Carbon Settings."
Note: To modify a specific setting from its project default, you must check the box located on the left side of that particular parameter.
Performance/Quality
Light
Allows control of a light's footprint parameters.
Footprint Resolution | Adjusts the overall resolution of the footprint. Will affect gobo sharpness and update speed. |
Enable Multi Instance Footprint | Enables the casting of light from multi-instance fixtures. Can cause a big performance hit. |
Shadow
Control the quality of a light's shadow.
Enable All Shadows
Enable All Shadows | Enable or disable shadows globally on all fixtures |
Shadow Resolution
Note: Overriding the global Shadow Resolution does not work with ray-traced shadows.
Single Instance Shadow Resolution | Overrides the shadow resolution of all single instance fixtures |
Multi Instance Shadow Resolution | Overrides the shadow resolution of all multi instance fixtures |
Beams
Modify beam appearance.
Beam Density | Adjusts the amount of fog and smoke effects visible in beams |
Hotspot Mitigation | Controls the balance between visual smoothness and light intensity |
Beam Quality
Single Instance Lights | Adjusts the perceived quality of the ray march for single instance fixtures with no complex gobos |
Single Instance Lights Resolution | Changes the overall resolution of the beam for single instance fixtures (Low, Medium, High) |
Aerial Gobos | Adjusts the perceived quality of the ray march for single instance fixtures that have complex gobos |
Aerial Gobos Resolution | Changes the overall resolution of the beam for complex gobo fixtures (Low, Medium, High) |
Multi Instance Lights | Adjusts the perceived quality of the ray march for fixtures with multiple instances |
Multi Instance Lights Resolution | Changes the overall resolution of the beam for multi instance fixtures (Low, Medium, High) |
Note: Changing the beam resolution requires a restart of play mode
Zoom Attenuation
Single Instance Zoom Attenuation | Adjusts the maximum light beam length as zoom angle increases for single instance fixtures |
Multi Instance Zoom Attenuation | Adjusts the maximum light beam length as zoom angle increases for multi instance fixtures |
Smoke Texture
Enables a complex smoke effect in light beams that creates a cloudy, hazy look.
Smoke Scale | Adjusts the size of the smoke effect across the beams |
Smoke Uniformity | Adjusts the uniformity/transparency of the smoke effect (The lower the value, the more 'hazy' the beam appears) |
Smoke Speed | Controls the speed of the smoke effect on all three axis |
Pro Tip: Although the Smoke Uniformity Slider goes between 0-1, you can input a negative value. (do not exceed -1) For a very hazy beam look, try setting the uniformity to -0.1 or -0.2!
Camera
Quick macro button that adds a PostProcessVolume into the scene with our recommended calibrated exposure levels.
Our recommended exposure settings when using Carbon fixtures