Carbon for Unreal has the ability to import entire shows (patch, fixture position, etc.) from a single spreadsheet or MVR file. Using the Import Patch Tool, users can prepare a show externally, either from software like Vectorworks and GrandMA2 3D, or manually, and import that data into Carbon for Unreal.
The Import Patch Tool panel can be accessed via the Patch Panel, by pressing the "Import Patch" button on the top left.
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The Import Patch Tool takes an imported file and parses the data to generate Carbon fixtures that will populate in the level.
Using the Import Patch Tool
To import data using either CSV and MVR workflows, please follow the respective articles:
Importing plots from CSV Importing plots from MVR