Recording a Sequence
Use the DMX Recorder and the Carbon Scene Recorder to seamlessly record Carbon fixtures to a single Sequencer track
The UE5 Take Recorder is the recommended workflow for recording Carbon fixtures. Take Recorder is automatically enabled whenever Carbon is installed in a project.
UE5 Sequencer overview:
https://docs.unrealengine.com/en-US/Engine/Sequencer/Overview/index.html
Take Recorder overview:
https://docs.unrealengine.com/en-US/Engine/Sequencer/Workflow/TakeRecorder/UsingTR/index.html
Carbon fixtures do not currently offer granular keyframe control of individual fixture parameters. To control a fixture for recording a user must still use a DMX source such as Art-Net. The track only captures the fixture's current state.
Using the Carbon DMX Recorder
Carbon for Unreal includes the DMX Recorder which makes the process of selecting fixtures in the scene, arming for record, and playing back a take simple.
The tool can be opened by clicking DMX Recorder on the Carbon Tools tab of the Carbon Menu.
When you launch the DMX Recorder, both the Take Recorder and Sequencer panels will open automatically.
The recording process can be broken up into three steps:
Arming Fixtures
- Select all the fixtures you would like to record in the level outliner or through the Patch View.
(You can use the Select All button in the Patch View to select all fixtures in scene.) - Open the DMX Recorder and toggle all selected fixtures to “Record” mode.
(For some additional performance headroom when recording, use the Disable Live Sim option.) - Add the Carbon Multi Fixture Scene Recorder to the Take Recorder.
The high performance Carbon Scene Recorder will auto detect all armed fixtures in the scene and record onto a single sequence - Additionally, you can add in a CineCameraActor into the Take Recorder. (This step can also be done when editing the sequence later.)
Recording a Sequence
- Ensure that the Carbon Scene Recorder is reading the correct number of fixtures in the Take Recorder. (It is also recommended to name the Slate before starting a Take.)
- Prior to recording, you must be in either Play in Editor or Simulate modes.
- Press the red record button in the Take Recorder to begin recording a take. Recording will begin after a three second countdown.
- Drive the fixtures from your console.
- When you've finished recording your sequence, click the stop button in the Take Recorder and exit play/simulate mode.
Playback a Recorded Sequence
- Arm fixtures for playback by selecting Yes in the bottom-right prompt that appears after ending a recording, or by using the DMX Recorder panel.
- Open your recorded sequence using the Review the last recording button in the Take Recorder. (You can also open a sequence within the Take Browser.)
- Once in play/simulate mode, use the sequence controls to playback your recorded take.
- If you are not happy with the current take, simply set the recording mode to Record in the DMX Recorder panel and record a new take.
Tip: The record mode status of fixtures is visible in the Patch View.
Recording in Real-time
To record directly from the Unreal viewport, and save to disk in real-time, you can use the Off World Live Livestreaming Toolkit plugin. Follow these tutorials to learn more: