Changelog

Discover the latest updates and features in the Carbon plugin!

Current Version - 1.7 Preview 1

New Features:

  • Unreal 5.5 Support (not compatible with previous versions of Unreal)
  • Epic Games Megalight Support (beta feature, use may vary)
  • NEW - Diagnostics Panel - Also allows for export of report for support tickets
  • NEW - Fixture State Viewer - view the state of selected fixture
  • NEW - Library Preview Pane

Quality of Life Improvements:

  • Improved clarity on Carbon Settings Panel (Per Light or Global Override)
  • Cleaned up emitter settings that self-conflict or are redundant
  • Improved Performance on Multi-Instance fixtures

Bug fixes:

  • Crash fixed when using GrandMA3 viz-key version 2.0 or higher
  • Repaired framing shutters on many fixtures

Previous Versions

1.6

New Features:

  • Built-In DMX Test Console
  • MVR Fixture Number Source Selection
  • Multi-Instance beam optimization
  • Unreal 5.4 compatibility

Quality of Life Improvements:

  • Added shader rate settings for beams
  • Added hotspot mitigation for beams
  • Reduced latency from packet-to-pixel
  • Take recorder optimizations
  • General fixture optimizations
  • Improved multi-threading

Bug fixes:

  • Fixed an issue where conventional fixture beams were not fully functional
  • Fixed an issue with zoom tables
  • Fixed an issue with auto-switch to play mode from take recorder

Minor Releases

Version 1.6.5

  • Fixed an issue with manual pan/tilt on static fixtures
  • Fixed an issue with blade insertion rotation when using framing shutters
  • Fixed an issue with the Clay Paky Panify not functioning correctly
  • Fixed various other library items

 

1.5

New Features:

  • MVR Geometry importing
  • MVR Layer Support
  • Intelligent blueprint instancing for imported geometry based on Symbol Definitions
  • Unreal 5.2 and 5.3 compatibility
  • Double Prism support
  • Preliminary sequencer and grandMA3 viz-key support for refined FX
  • Wireframe coloring

Quality of Life Improvements:

  • Major UI refactor of Carbon panels for style uniformity and improved performance
  • Refinement of DMX recorder workflow for improved user experience and reliability
  • Refinement of DMX Camera for compliance with GrandMA3 viz-key
  • Changed the Import Patch dialogue to improve the user experience and flow
  • CSV Import preset for WYSIWYG
  • Reduced flickering of multi-instance fixtures at far distances

Bug fixes:

  • Fixed an issue where certain fixtures had no output until the Iris value was adjusted
  • Fixed an issue where conventional fixture accessories where non-functional
  • Fixed an issue where certain fixtures had non-functional light settings

Known Issues:

  • Certain fixtures (like JDC-1) will cause a massive performance hit with shadows enabled
  • Unicast Connections don't persist after restart. Patch is being worked on now.

Minor Releases

Version 1.5.1

  • Added more File Delineation types for CSV Import
  • Preliminary fix for Unicast connections not persisting after restart
  • Fixed issue where fixture associations would not populate with certain CSV files
  • Fixed issue where Swap Fixture Type names would get corrupted
  • Fixed issue where Insertion Angle was not working for manual gobo override

 

1.4

New Features:

  • Unreal 5.0.3/5.1 Support
  • MVR Fixture Import (Patch/placement using Carbon library assets)
  • Dramatic performance increases on Multi Instance and tube fixtures with Emissive Only
  • Wide Beam Performance Improvements
  • Overall Fixture Performance Improvements
  • Smoky beam options
  • Approximate light method (Preliminary)
  • Per-Pixel LED Tape Blueprint
  • Setting Panel
  • Over 320 Fixtures

Fixes:

  • Updated Cloud License Method (mitigates license resets when moving between computers)
  • License warning message clarity for unsupported plugins
  • Autopatch now works better with custom Blueprints using increment
  • Emissive repaired on Conventional Fixtures
  • Autopatch Fixed for Custom BPs

Quality of life improvements:

  • Preview channel count on modes in “Import Patch Dialog”
  • GUI Shelf Flyout
  • GUI panels now separated for more flexibility
  • New Library Icons
  • Installer now caches latest version for faster installation
  • Removed need to click connection tab before simulating
  • Native web browser authentication
  • Fixture Beams are now “No Occlusion” by default

Known Issues:

  • Viz Key wont control custom blueprints or FX (workaround-Map these to universe 1 and use the free artnet/SACN output)
  • Sequence Recorder may have issues with some fixtures (Fixes are in progress)

Minor releases

Version 1.4.5

  • Compatibility with Perforce Version Control

Version 1.4.4

  • Code refactor for Transform tools in Carbon Toolbox
  • Offline License Checkout Option (only available with Design licenses and up)
  • Fixed bug with DMX recorder where certain parameters weren’t recorded into sequencer
  • [Experimental] Multiple tilts on a single fixture
  • [Experimental] Panify with attachment mount
  • [Experimental] Pan/Tilt Motor Dampening Simulation

Version 1.4.3

  • Compatibility with UE 5.1.1
  • Addressed a game thread hang issue that caused the Engine to crash
  • Added recording notifications for DMX recorder
  • Fixed beams and footprints for conventionals

Version 1.4.2

  • Disabled Chaos physics simulation on play to optimize cpu usage
  • Fixed certain fixtures not obeying settings panel rules
  • Enabled smoke effect by default
  • Various library fixes and updates

Version 1.4.1

  • Added Drag and Drop support from Library panel
  • Undo Action for Duplicate Array tool
  • LED Tape patch fix
  • Adjusted global Zoom Attenuation

 

1.3

New features

  • grandMA3 viz-key support (Design Edition and Higher licenses)
  • Improved library tab and first run speed
  • 2-3X speedup on CPU functions
  • Beam Optimizations including soft cap, visibility toggle when light is off/black, wide angle beam attenuation clamp
  • Increased library size to 271 Fixtures
  • Transition started to UE5 Styling
  • Added Carbon Stats in debug panel
  • Improved visibility of Emissive fixtures at higher distances
  • Phase out Unreal 4.26 Support

Known Issues:

  • grandMA3 viz-key is not supported with custom blueprints
  • Conventional fixtures are not recorded by sequencer tools
  • Fine Channel leak with Multi-Module fixtures (such as JDC1) causing rendering issue on first instance
  • Secondary Prism is not supported with this release
  • Some fixtures do not have focus enabled, adding back through upcoming library updates

 

1.2

Added the following new features:

  • Completely new fixture foundation
  • sACN and multiple Art-Net inputs with mapping
  • Several Fixture reconciliations
  • Under the hood performance optimizations
  • Beam Style Unification
  • Conventional fixture and accessories
  • Applied intensities as Lumens
  • Virtual Color Wheel
  • Tab Delimited File Import support
  • FX Library Refactor
  • UX Refinements
  • NEW ENGINE SUPPORT – Reality Engine 4.25
  • We now support DirectX 12 in Carbon Version 1.2.1

Known Issues:

  • Simple occlusions on concave objects cause beams to stop early or not render at all

Minor Releases

Version 1.2.3
Fixes issue with editor crashing when in play mode for an extended period of time (i.e. during long take recorder sessions)

Version 1.2.2
Library updates, various bug fixes

Version 1.2.1
Added support for DirectX 12

 

1.1

Added the following new features:

  • Per Light Rendering overrides for resolution, Attenuation, and type
  • DMX Sequencer Workflow
  • DMX Camera and Camera Manager
  • Preliminary Multithreading