The LED Tape Blueprint allows you to turn any mesh into a pixel mappable LED tape.
Using the LED Tape Blueprint with a custom mesh
1. Insert LED Tape into level.
The LED Tape Blueprint can be found in the library panel under "Generic".
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2. In the details panel, replace the default mesh with your own custom mesh.
Either make a mesh in an external modelling tool like Maya or Blender, or you can use Unreal's built in modelling tools to make your own mesh.
Note: Mesh must have UVs spread between 0 and 1 across the X-axis.
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3. Adjust settings in details panel.
Under the Carbon section, there are many settings that you can customize:
Number of Pixels | Sets the total number of pixels (LEDs) stretched across the custom LED tape. This defines how many individual light points the tape will have. |
Intensity | Controls the brightness (Emissive intensity) of the LED pixels. |
Material Index | Specifies which material slot on the mesh applies to the LED tape. Useful if the mesh has multiple materials. |
RGBW |
A checkbox to enable or disable RGBW mode. When checked, each pixel uses 4ch (RGBW), instead of the standard 3ch (RGB) |
Universe Wrap | A setting to determine if the DMX universe should wrap when reaching its channel limit. |
Smoothing | Toggles a smoothing effect on the pixel transitions. Creates a more gradual change in pixel effects |
Mesh | Allows you to specify the model that the LED tape will be applied to. |
4. Patch LED Tape like any other Carbon fixture.
Either manually patch in details panel, or use the Auto Patch tool.
Note: When using Auto Patch tool, you must set the increments manually. (3ch per pixel for RGB, 4ch per pixel for RGBW)
For a demonstration of the Custom LED Tape blueprint in action, check out our YouTube video: